Timeline for Algorithm-based game project to introduce quantum computing
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Oct 14, 2019 at 10:15 | history | edited | Sanchayan Dutta | CC BY-SA 4.0 |
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Oct 17, 2018 at 20:49 | comment | added | F. Sabatié | Thanks Niel ! I now understand why it is stupid :D AHusain's answer helped me understand why ! | |
Oct 17, 2018 at 19:57 | answer | added | AHusain | timeline score: 2 | |
Oct 17, 2018 at 19:35 | comment | added | Niel de Beaudrap | With respect, I think that your revised problem isn't really very interesting. How is it different from rolling dice? | |
Oct 17, 2018 at 19:01 | history | edited | F. Sabatié | CC BY-SA 4.0 |
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Oct 17, 2018 at 18:45 | comment | added | F. Sabatié | I guess a completely entangled qByte could be interesting ! But I believe the projet is hard enough if we consider that all qubits will have to be measured together at once, and that the players cannot apply gates to the measured qubits ! | |
Oct 17, 2018 at 6:13 | answer | added | James Wootton | timeline score: 3 | |
Oct 16, 2018 at 16:32 | answer | added | Mariia Mykhailova | timeline score: 8 | |
Oct 16, 2018 at 14:11 | comment | added | AHusain | It looks like your initial state is $H | i_0 \rangle \otimes H | i_1 \rangle \cdots $ unentangled (where $i_0 i_1 \cdots $ is the bit string). Did I parse that as intended? Because then you could separate the problem completely so it seems you should want something entangled instead. | |
Oct 16, 2018 at 10:10 | review | First posts | |||
Oct 16, 2018 at 17:41 | |||||
Oct 16, 2018 at 10:00 | history | asked | F. Sabatié | CC BY-SA 4.0 |