I have been running some simple "Hello Quantum World" code and every time I try to run it on 4096 shots or 8192 shots, the results always show as if I ran the code on 1024 shots (or in the most recent case, nothing at all). Is this a bug?
I have only been using the interface (as you can see). In this case, I ran a hadamard gate and then an x gate on 4096 shots. Notice how the shots are not written at all. Also, I have run other code with just the hadamard gate and then a target gate on 4096 and 8192 shots, but the interface says I ran it on 1024.