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I have a script that takes a while to simulate. I can modify it in such a way where I can use fewer qubits at a time, but it will require more iterations of manipulation. I believe this will cut down on simulation time, but does is it worse when running on an actual quantum computer? It will still run in polynomial time, regardless.

I am thinking I should go with the fewer qubits and more gates method, since I would free up qubits for others and cut my simulation time, but I would like to know which is technically the better way, computationally.

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    $\begingroup$ this is probably very hardware dependant, and therefore difficult to give a proper answer to. The space/time trade-off for noise might vary significantly. $\endgroup$
    – DaftWullie
    Nov 7 '18 at 13:51
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    $\begingroup$ Not only is it hardware dependent, it depends on whether the number of gates brings you close to the coherence times of the qubits in the particular platform or not; and on whether the number of qubits you require is close to the maximum available or not. Even a small constant factor (e.g. 3/2) can be significant for either one, if you are close to the limits of what the device can do. $\endgroup$ Nov 7 '18 at 14:12
  • $\begingroup$ There can be multiple people answering with each person giving the description for their chosen hardware/noise setup. So I don't think of this as worth flagging unclear. $\endgroup$
    – AHusain
    Nov 7 '18 at 14:13
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    $\begingroup$ @AHusain: See my comment above, it depends on what the user is trying to realise as well. It's a very broad question. $\endgroup$ Nov 8 '18 at 11:52